Playing video games can improve these aspects of daily life


Three in four mobile gamers swear video games have improved their lives.

A recent survey of 2,000 American gamers revealed how video games are more than just pastimes — 72% of respondents attested to the positive impact of video games on various aspects of their daily lives.

Many credit games for enhancing relaxation (68%), improving problem-solving skills (67%), sharpening critical thinking (62%) and better hand-eye coordination (61%).

Respondents also claimed video games have helped them advance skills, such as cooperating with others (38%), playing certain sports (19%) and driving (17%).

More than two-thirds (68%) of respondents could feel their moods change when playing video games, as well. Of them, 51% feel more relaxed, 27% feel happier and 19% feel sharper.

Commissioned by mobile game Solitarie Grand Harvest, and conducted by OnePoll, the study also found a distinct correlation in what games you play and what your personality is like.

Respondents were asked to identify which personality trait they identify with most: agreeableness (friendly, compassionate and trusting), openness (inventive, curious and open to new ideas), conscientiousness (efficient, organized and self-disciplined), extraversion (outgoing, energetic and action-oriented) or neuroticism (sensitive, nervous and emotion-driven).


A recent survey of 2,000 American gamers revealed how video games are more than just pastimes.
A recent survey of 2,000 American gamers revealed how video games are more than just pastimes.
OnePoll/SWNS

According to a new poll, many people credit video games for enhancing relaxation (68%), improving problem-solving skills (67%), sharpening critical thinking (62%) and better hand-eye coordination (61%).
According to a new poll, many people credit video games for enhancing relaxation (68%), improving problem-solving skills (67%), sharpening critical thinking (62%) and better hand-eye coordination (61%).
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Respondents were then asked what device they prefer to play video games on: with nearly one third of mobile gamers found to have “agreeable” personalities.

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“Research reinforces video games are far more than entertainment; they’re a powerful force for personal growth and positive change,” said Amir Coifman, general manager of Solitaire Grand Harvest. “Our goal is to meticulously craft immersive experiences to offer relaxation, challenge problem-solving skills and foster community, allowing players to become better versions of themselves.”


Three in four mobile gamers swear video games have improved their lives.
Three in four mobile gamers swear video games have improved their lives.

OnePoll/SWNS

72% of respondents attested to the positive impact of video games on various aspects of their daily lives.
72% of respondents attested to the positive impact of video games on various aspects of their daily lives.
OnePoll/SWNS

Over half of those surveyed (57%) consider themselves to be “gamers”, and many mobile gamers felt especially passionate about how their iOS or Android devices stack up against traditional gaming platforms.

While Gen Z Americans were most likely to game on iOS (58%) — more than any other generation (millennials 41%, Gen X 33% and baby boomers 29%) — they were also found to play on Android the least of any generation (28%).


Over half of those surveyed (57%) consider themselves to be “gamers”, and many mobile gamers felt especially passionate about how their iOS or Android devices stack up against traditional gaming platforms.
Over half of those surveyed (57%) consider themselves to be “gamers”, and many mobile gamers felt especially passionate about how their iOS or Android devices stack up against traditional gaming platforms.
OnePoll/SWNS

While Gen Z Americans were most likely to game on iOS (58%) — more than any other generation (millennials 41%, Gen X 33% and baby boomers 29%) — they were also found to play on Android the least of any generation (28%).
While Gen Z Americans were most likely to game on iOS (58%) — more than any other generation (millennials 41%, Gen X 33% and baby boomers 29%) — they were also found to play on Android the least of any generation (28%).
OnePoll/SWNS

Two in three people who primarily use their phone to play video games believe their platforms should be considered “just as” or even “more” legitimate than playing video games on consoles or computers.

Mobile gamers were also found to be organized (66%), arrive early to meetings and events (51%) and more efficient than inefficient throughout the day (71%).

“The way we play holds the power to uplift our spirits and enhance our interactions with the world around us, creating a remarkable positive influence on our lives,” continued Coifman.

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Two in three people who primarily use their phone to play video games believe their platforms should be considered “just as” or even “more” legitimate than playing video games on consoles or computers.
Two in three people who primarily use their phone to play video games believe their platforms should be considered “just as” or even “more” legitimate than playing video games on consoles or computers.
OnePoll/SWNS

10 things playing video games can help with

– Relaxing – 68%

– Problem-solving – 67%

– Critical thinking skills – 62%

– Hand-eye coordination – 61%

– Cooperating with others – 38%

– Playing sports – 19%

– Driving – 17%

– Cooking – 16%

– Physics – 14%

– Surviving the apocalypse – 14%



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